Homebrew D&d Monsters
D&D 5E Fan Content Database: Backgrounds, Races, Monsters, Spells, Feats, Archetypes, NPCs, and more! Welcome to the D&D 5th Edition Fan Database. You are welcome to browse and use any content found here, and are encouraged to add your own. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Races.
My first Thread!I guess I shouldn't get to excited yet. If this topic has been covered before please point me in the right direction.With the flurry of activity on the boards concerning how people start, organize and run their campaigns I got to thinking about what people think of when they see the word 'homebrew' in reference to campaigns.To you, does this mean that just about everything is created from scratch? Such as all original maps and keys, races, pantheon, prestige classes, adding in new (original) monsters, etc.?Or, at the other side of the extreme, can a campaign be called homebrewed if it uses an established setting, following the rules therein, but have a story line that is not unique to the setting? Like using the Greyhawk setting (including established maps of the wilderness, villages, ruins and cities) and Living Greyhawk Gazetteer rules but have an original plot and story as opposed to running the GDQ series.Mostly in my 'homebrewed' campaigns I use the core D&D rules with an original area map populated with original (some), published, and public domain areas (cities and dungeons) strung together with an original overall plot(s). Ideally, the driving bits and pieces of the plots are worked into the published/public domain areas as the player characters progress in levels.But I'm wondering if that is really a homebrew campaign relative to what other people think. Homebrew, in my opinion, is any campaign in which the DM has cobbled together what he wants in his game. This can be a mix of published material and custom-created material - that doesn't matter in my eyes.
Homebrew D&d Monsters
What's more important is how everything is merged together.As an example, consider the DM that constructs a city of his own but creates it from bits and pieces - a store from this supplement, an NPC from that novel, a statue of his own design. While the DM is accessing pre-created material he's mixing it to create something new. Maybe it's like samples in music. The other other white meatYeah, it is kind of hard to define. For the most part a homebrew for me starts as a setting or plot idea.
Then I find a set of rules that is close to what I want, something that maps the major parts of the action fairly well. Then we get under the hood of the rules, start tinkering so the rules fit the setting (rather than vice versa), making as many adjustments as necessary.For my current campaign, for example, I started with the premise of what if the Europeans came to the New World not during times of internal political division amongst the native empires, but during a time of political solidarity. But I also wanted a game with a good swashbuckling feel, sort of like Adventures of Robin Hood meets Aguirre, the Wrath of God. With the flurry of activity on the boards concerning how people start, organize and run their campaigns I got to thinking about what people think of when they see the word 'homebrew' in reference to campaigns.To you, does this mean that just about everything is created from scratch? Such as all original maps and keys, races, pantheon, prestige classes, adding in new (original) monsters, etc.?Take your whole game. Take out the unnecessary house rules (the stuff that you house rule for balance not for color). Take out the campaign.
The rest is homebrew. IMO, if the majority of what you use is from a single source and meant to be used as a setting for RPGs, then you are either 'using a setting' or 'using a modified setting'. However, if the majority is from your own head or from multiple sources (either meant to be gaming material or not), then you're working a 'Homebrew' (like the big dog that you are). I agree with Mark. If most of your material comes from a published setting then you are 'using a modified setting'.I see people tha have homebrew settings as having drawn their own world map, put in their own organizations and cities, etc. They have worked out what people do for a living, how they survive, what they trade, etc.
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Homebrew D&d Classes
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