Far Cry 2 Weapons Mod
Far Cry 2, Weapons. Weapon Shopping Tips. History Talk (0) Share. Visiting your local Weapon Shop lets you endlessly replenish your 'rusting' old weapons when visiting the armoury- provided you bought some weapons. Far Cry 2 Wiki is a FANDOM Games Community. After doing the first faction mission (UFLL or APR) in Far Cry 2 in order to kick start your cash flow, you should do all 4 weapon shop missions right away to unlock all the Act I weapons. At this point, you'll be able to upgrade your starter weapon loadout to the following advanced weapon loadout.

From: Alec Meer,Brighton,February 2014To: Alec Meer,Bath,October 2008Hey kid,Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards.
You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.You did move to London (didn’t stay long, but for a good reason, not a bad one), that RPS thing took off so you’re no longer a slave to corporations, and hell, you’ve even got a baby daughter now. I won’t spoil that surprise further.
And don’t worry, Ripley the cat’s still going strong. None of that’s what I’m writing to you about, though. Any day now, you’re going to sit down with Far Cry 2. You’re curious but concerned about it. It’s looked great in videos, you’ve thought, but it seems wrong that it’s not made by the developers of the first game, which you’re very fond of despite that crap with the mutant monkey things.You don’t know that Far Cry 2 will prove divisive, that there’ll be a small but passionate group of fans against a larger, angrier horde who feel it’s a disaster and a betrayal. You don’t know that you’re going to fall in with the latter, though I’m glad to say that you weren’t particularly noisy about it.
Though you did openly scoff at friends who enjoyed it. That wasn’t cool, kid.
(I’ve never called anyone ‘kid’ in my life, and neither will you, which is exactly why I keep calling you it).You are going to hate Far Cry 2. I’m not here to tell you that you’ll be wrong, and I’m certainly not suggesting you don’t play it for another six years. Honestly, I think a big part of the reason I like it now is because I didn’t like it then.
It’s because I’m coming back to it aware of what I felt for it then, and how different things are now.I can feel you wincing from here. Don’t worry, I’m not so old and lazy that I’m going to bust out some strained ‘like a fine whisky, it improves with age’ analogy. It doesn’t: it’s the same game in 2014 that it was in 2008, and technology hasn’t moved on enough for it to feel meaningfully dated. It could have been released today (that day being Thursday 13th February 2014; yes, that means we’re going to be 35 years old in a fortnight. Don’t worry, we’re cool about it) and, if it didn’t have ‘Far Cry’ in the name, I’m quite sure it would have received a rapturous response from the kind of people it was made for.You, though.
I think we’ve improved a little with age. Oh God, we’re still imperfect and quick-to-judge and tired, but my mind inquires a little further before it snaps to an opinion. It has more patience.
It’s more easily able to see what a videogame is trying to do at its core, rather than full-force snarl and sneer at what it might get wrong on the surface.Hah, I’m being a little too kind to myself there. My brain has not undergone such change and critical epiphany that I can see design and subtext that my younger eyes could not. I’m a bit more patient, that’s all.
Even so, perhaps a bigger part of my changed response to this strange, morally ugly, unusually punitive shooter is my expectations are all gone. Whatever ‘Far Cry’ once meant to me, it doesn’t any more.
Oh kid, you just wait until Far Cry 3. And you wouldn’t believe me if I showed you a video of Far Cry 3: Blood Dragon. I won’t tell you how you’re going to feel about that (because for all I know, 2020 me is penning me a letter about it right now), but yeah, ‘Far Cry’ ceases to be a reliable definition of anything.Perhaps, for others, ‘Far Cry’ is still a promise that was repeatedly broken. To me, its being a looser concept is freeing: when I revisited Far Cry 2 this week, I wasn’t playing a ‘Far Cry’ game as such. I was playing a game that I knew enough people I respected were fond of even though received wisdom – including my own – was that it was awful.I know exactly what you’re thinking, and you’re right to. I’m worried about it too. Maybe I did treat Far Cry 2 differently because, on some lower, needier level, I wanted to impress those people.
‘Look, hey, I get it too! Look how smart I am! I’m not moaning about voice-acting and respawn times!
I can see the design, guys!’The reason I don’t think that’s what’s going on is that my paranoia – sorry, we don’t change there – tells me the response to my new insight would be to think me slow and silly, taking six years to clock what everyone else worked out back in your time. And so in that, too, I am freed: I realise and believe that I am now enjoying Far Cry 2 only because I am now enjoying Far Cry 2.So. The main thing for me is that I’ve approached it in a completely different state of mind. I wonder whether you could do that, if you tried. I know you were perfectly happy with STALKER back then, so I guess it’s possible.
I’m just not sure you can really get past what you’re expecting this to be: a brash mayhem sandbox, big fights with an Arnie tone and a strong note of joy and indulgence. Man make boom! The way you feel right now, that’s something you want/need, as much as it is something you expect from ‘Far Cry.’This is the thing: you have to go into Far Cry 2 braced for ugliness. Not the graphics, they still look great, and the dirt and ruin and danger of Africa even seems stronger now than it did at the time. I mean ugly in feel.
It goes to such efforts here, to be ugly, to make you feel ugly. Kills are unpleasant. People are unpleasant. The situation is unpleasant. You are unpleasant. Every human structure in this place is unpleasant. Every human in this place is unpleasant.
Nothing works properly. No-one likes anyone else, not really.And Christ, the places you go in the hope of resting and recuperating. They look like places you’d go to die.
Appropriate, as death is what you bring. You kill because killing is what is done here, not because you’ve come to play hero.
There is no glory to be had. You push forwards, taking lives and finding new ways to take lives, becauseWell, because you’ve become a mercenary. Because it’s your job. We don’t ask that question of most shooters (although you’ll be fascinated to see the response, including your own, to BioShock 3). Most don’t have a good reason. Here, you’re doing it to be part of this terrible place’s economy. You profit from taking the lives you’re told to take, but more than that people further up the foodchain profit from it, from the perpetuation of bloodshed and bullets.
The place, this Africa, doesn’t profit. Everything you do just makes it worse. It was only once I understood this that I could enjoy Far Cry 2. No, enjoy is wrong. Appreciate sounds snobbish. ‘Give myself to it’ may be better, but sounds overblown. Nope, sorry kid, writing doesn’t seem any easier eight years on.When you play Far Cry 2 a few days or weeks from now, you’ll be trying to make jeeps explode and fight six people at once, and hare about the place like GTA in the Savannah.
That’s fine, that’s OK, that’s how it goes. It just means you’re not going to like it, because it just doesn’t work well that way. It’s OK to not like it, but maybe – and maybe this is the reason I’m telling you all this – maybe you shouldn’t go around shouting or posting nasty editorials that it’s awful and a disaster and the people who like it are too easily-pleased.I’m relieved that you didn’t do that in the end, at least not that much, but perhaps that’s only because I sent you this letter. If I hadn’t sent you this letter, you’d have been a right little arsehole, you’d never have taken onboard at least some of what others said about the game, you wouldn’t have even considered revisiting it later, and you’d never have written this letter. Timey-wimey.When I/you/we played Far Cry 2 again, we did it differently. We played it focused on survival. We didn’t pursue big showdowns and multi-car pile-ups.
We played on Hardcore difficulty, so that more than a couple of shots meant death. So that we were frail and cowardly. So that we jumped out of our skin when we heard the sound of an approaching engine, so that the bark of an enemy who’d seen movement was a spur to run and hide, not run and engage.Oh, sure, I still saw the all-over-the-place AI, I still saw that the game’s stealth systems are barely there, I still saw the gaping logic-vacuum around the respawning guards at checkpoints, and yeah, I still struggled with the way all the voice actors sound like they’re trying to spurt it all out before they miss their bus home.
I still saw that Far Cry 2 is odd, and that the fealty it swears to conceptual ugliness is not even slightly matched by its efforts in surface-level polish.Shining through all of that, and what you won’t get when you play it very soon, is that I’m roleplaying as a desperate man. I believe I’m going to die at any minute – someone’s going to shoot me, or run over me, or the malaria I’ve contracted will finally get the better of me.
Mostly the shooting, though. These people, these men with their guns, they know their land well enough to recognise when a threat is approaching. They can see me from a mile off., they’re not fooled one bit by my attempts to hide, and they don’t seem to suffer the chronic ammo shortages that I do.Fights never quite go how I expect. Clips are emptied with terrifying speed, guns jam, health bars empty in an instant, pursuit never stops. It’s brutal and it’s chaotic.
Sure, I can plan to some degree, but come the moment it’s so fraught and unforgiving, and that means each skirmish feels truly life or death, not perfunctory or formulaic. The sound of bullets is oppressive rather than inviting, and I lunge and scrabble to cover that buys me seconds, not safety. Death watches all the while, and even when I can’t feel his cold breath on my neck, travelling great distances across this murderous Africa’s unsettling empty terrain feels like a long walk to doom. I’m roleplaying as a condemned man, and that means I’m experiencing something I very rarely do: a first-person shooter making me feel something, or feel like something. Something other. Something ugly.That won’t happen for you. You won’t let Far Cry 2 sink through your skin, down through muscle and into bone until its feverish grubbiness gets to you.
You won’t let it make you feel like it’s trying to make you feel, because you’re too outraged that it immediately seems rough around the edges, and most of all that it won’t seem to let you have a good time. You’ll look at it and you’ll complain.That’s fine! You’ve made a living out of complaining, after all. Somehow, we’re still doing it. Don’t stop now. Please, hate Far Cry 2 as much as you want to.
Just just don’t embarrass us, OK?Must go, anyway. There’s this boy I’ve got to talk out of buying Rise of the Robots.all my love,AlecPS – don’t throw away that Sidewinder joystick when you move house, you’ll really regret it when you suddenly feel like replaying Descent yesterday. Yet, I must admit, they do so struggle more with finding me when I’m right next to them.
Brand new RPG-7 rocket launcher after making it availableat the weapon shop (note the new wood finish)The RPG-7 rocket launcher you got at the beginning of the game will eventually start spitting out duds and may at one point even break apart in your hands. You'll recognize a dud rocket because it will just flop on the ground in front of you, spin around while spewing out black smoke and then ultimately blow up (RUN AWAY!) Unlocking and purchasing the RPG-7 rocket launcher will allow you to grab a fresh one every time you visit the armory which will greatly reduce the likelihood of spitting out duds so this is an essential investment.So now that we've got your weapon loadout all straightened away, let's work on. Playing this game recently, I've found that a combination of the Dragunov main, M79 as a sidearm, and the PKM make for a much more reliable combo. My reasoning is that there's little ammo for SMGs and they have little stopping power and are as such not very effective for close engagements.To substitute, the PKM is quite nice as a close to mid range engagement option, has decent stopping power and rate of fire, and comes loaded with 100 rounds with 200 more in reserve which practically guarantees you won't be reloading in battle. The PKM also has quite admirable durability, and with routine restocking at your favorite weapon dealer you'll never see it jam.That leaves your side arm available for your anti vehicle weapon and luckily the M79 performs serviceably in this role. I've not yet had it fail to destroy a vehicle in one shot, not had it jam once, and the ammo upgrade for it is available quite early giving it two more shots over the RPG until the second area. As a bonus, the ammo upgrade lets you carry two additional frag grenades as well making it a very worthwhile upgrade even if you decide to bring something less noisy as a sidearm later on.I'm currently well on into the second area and I've come to favor the AS50 over the dragunov despite its glaringly low durability.
It's for that reason I recommend not 'upgrading' the PKM over the SAW as, even with the durability manual, you'll have to start unjamming it midway into your second reload, and the stopping power increase is hardly felt with the drop in fire rate. Ammo efficiency is hardly a factor when you can carry 500 rounds for it.Anyway, hope this helps someone who picks this game up! If you want to be stealthy and silent, with alternative silenced weapons in the crates, I suggest buying the camo suit and weapons crates as early as possible by doing the telephone tower missions, then do the weapons missions, then the story missions.
When you have enough diamonds, buy the 6P9 and the Dart rifle. Use these until you have enough diamonds to buy the MP5 and IEDs, then put your Silent Shotgun, 6P9 and Crossbow in the crates, keeping the Dart rifle, then pick up your MP5 and IEDs.
Although these aren't the highest performance weapons in the game, I like them because I've recently decided to sneak through everything for fun, and these are the most balanced silenced loadouts I could come up with, although the loadout with the Silenced Shotgun, 6P9 and crossbow is a little more favourable to silenced CQB fights. NOTE: CQB - Close Quarters Battles. I like to go for a general-purpose all-ranges combat loadout, with a silenced set in the extra crates.Act I-Mac-10-Dragunov-PKM6P9, MP5 and Dart Rifle in the crates for stealth.Act IIBasic upgrade of Act I-Uzi-AS50-M249 SAWLeave the silenced weapons in the crates, though maybe change the dart rifle for the crossbow?I also recommend that you buy the Camo Suit and Extra Crates early on, as well as get some experience with devastating a camp with ur knife and a grenade (I can take out guard posts now with just a knife and nobody noticing - Spec Ops!!).
It's always a compromise, but I tend to get the 3 safehouse crates ASAP to allow me to swap loadouts quickly. In act 1 I'll have a stealth loadout (Silenced Makarov, MP5 and Dart Rfile) and an Assault based kit (Mac10, Dragunov and PKM). I'll have one set active and the other in the crates ready to swap out. When I fancy going stealth I'll have a kip until nightfall to maximise the effect. For arms-dealer missions I use my vehicle as a blockade at a suitable choke-point, then find elevated LOS and use the explosive crossbow (previously I used the RPG) to take out the lead vehicle, then the rear one (to mimimise chances of enemy on foot) then finally the objective truck.Act 2 tends to have a higher enemy density and fewer missions that respond as well to stealth, so loadouts change to a pure assault kit (Uzi, AR-16, PKM) and a sniper kit (Uzi, AS-50, PKM).
As only the primary weapon changes, Dart Rifle and Silenced Makarov then live in the sidearm and special weapon crates respectively for convenience.RE: Crossbow - It's silent and doesn't betray your location so I MUCH prefer it to the RPG for that alone.AR-16: A lot of people hate on this gun. For whatever reason it works really well for me. 3 shot burst means a very high chance of one shot (3shot.) kill to torso, and aimed high on the torso rnd 3 often gives a head shot as the barrel creeps up. It's really accurate and the little scope is effective. I just find it a wonderfully efficient tool. It's crap when you're in a CQB panic and your aim goes to sh.t, but then that's where the Uzi comes in.In fairness, though, the.best. kit is the one that works for you, and I'll often find myself swapping kit randomly these days just for the change of style.
The grenade launcher in particular is just stooopidly good fun. Hey Slack, your loadout guide has helped a ton! Currently, I use:Dragunov SniperUzi Machine PistolExplosive Crossbow (I prefer it as my long range anti-vehicle weapon)Grenades and MolotovsWith this loadout, I took on the assassinate the dude at the polytechnics mission (Act 2, UFLL) and throughout the whole mission, I wasn't spotted once! This was all done by hanging back with my Dragunov, and when the camp was clear, I took out their vehicles with the Explosive Crossbow, then replenished my ammo, went into the office, executed the poor guy, and left, again, without being spotted.
I was truly proud of myself! Thanks Slack! I see many people asking for tips on being stealthy in the commends, so here's how I fight:I don't use a long range anti-vehicle weapon. No need for it. You'd think you need one, but that's a trap set by the game to make you waste gear space.Here's how I do it:1) Vehicle patrols are usually along roads that connect to a check point.
You can drive a vehicle without worrying too much on other roads, and especially when you go off-road. Go off-road alot.2) When I follow a road that has patrols on it, I go on foot and stay in the grass beside the road. When a vehicle drives by, I stop, hide, and let it pass.
Then I continue walking. No need to engage it.It's slow, but it gives a 'Lone commando isolated in the jungle' or Guerrilla experience.3) Should a vehicle see me and attack, I dodge it (it charges at you first) and then I use an automatic weapon to kill the crew once the vehicle is close and stopped moving. I lose quite some health when that happens, but I rarely die.
But vehicles rarely see me so that's not a problem anyway.4) Around the middle of act one, you can unlock a more powerful machine -gun for the vehicles at your hideouts (if you have done enough Buddy Objectives by then). This machine-gun is very accurate and powerful (it's a bit slow, but the power and accuracy make up for it).
With that gun, you can either shoot the crew in vehicles or blow up vehicles - your choice.This means you can drive around anywhere you want. If an enemy vehicle shows up, change seats to man the gun and blow them up.Doing this with the first machine gun (M249) is not recommended, but possible.Otherwise, when it comes to weapons I have different sets depending on my mission:1) My basic set is a sniper rifle as primary, because taking out enemies from far away is important. If you're far enough, you can take them out without ever being noticed.As secondary, I go for the silenced pistol. It's weak so many people don't like it, but a head shot is always an instant kill. I crawl up close to my target, aim for the head, and I shoot.
You can clear entire outposts if you're good at this, but sniper fire is always a great way to start.As a special weapon, I use what I lack so far: auto fire. The PKM or M249 are my choice.
I prefer the M249 as it is more accurate, but the PKM is more powerful. Accidents happen and you may end up in a close range fire fight.

So I keep the auto fire with me to get me out of trouble should this kind of situation happen.I don't have explosives besides grenades, but like I explained above, I don't see their point.2) For the armory missions (blowing up convoys), you need explosives. Either a rocket-launcher, grenade-launcher or IEDs. IEDs work best and only replace the pistol.When I plan to blow up a convoy, I chose my gear depending on the terrain. If it's open terrain, I go for IEDs, a sniper and a light machine gun.If it's dense terrain (jungle or any place you can't have line of sight on your target from long distances), I go with IEDs, silenced MP5 and a machine gun or a dart rifle.A few things you need to know:- Get the camo suit ASAP.- Don't underestimate the silenced Makarov. It's weak, but silenced means you can sneak up to enemies and shoot them in the head without being detected. Best secondary weapon IMO- The dart rifle is not the best sniper: too little ammo. The fact it's silenced is useless because you can stay out of the enemy's reach with all snipers (see below).- When sniping, here are tips to remember:1) Stay as far as you can from your target to avoid detection.2) Chose an elevated position to have the best possible sight on the area you're attacking.3) Scout the area through your scope before attacking.
Try to spot as many enemies as possible, and take note of where explosives and ammo crates are located. Decide who to shoot first depending on where you want the enemy to run once they realize they are under attack. Try to make them run out of cover in the initial confusion, or make them run near explosives that you can then shoot.3.5) Wounding an enemy will make his buddies run to help him. But be careful as wounded enemies tend to get up and run to cover fairly quickly.Use this technique to draw enemies out of cover, but if the guy you wounded gets up and run, finish him off.4) Move regularly if you think enemies are looking for you and coming near. You can keep them running around uselessly for hours that way, if you like.5) Use the environment: Shoot explosive barrels and ammo stacks. It makes good diversions and can injure/kill enemies (great technique if they're behind cover and out of your sight). Don't shoot ammo stacks if you know you'll need them to reload after the fight.6) If the enemy reaches you, throw some grenades to cover your temporary retreat.
Morag tong armor mod. You can also try to stop the enemy with a Molotov by creating a wall of fire between you and them.7) Shoot the back/torso. That's an instant kill with any sniper rifle. No need to aim for the head.
And of course, practice your aim.8) Only shoot moving enemies if they move parallel to your line of sight. If they move perpendicularly (from one side to the other), then only shoot them if you can predict where they'll be in 2 seconds. If they run around randomly, don't take chances, you'll just waste your ammo; instead, be patient and wait for them to stop moving (they eventually stop moving for 2-3 seconds once in a while)9) Be aware of enemies other than the ones you are engaging that may hear your shots and attack you. Be especially careful of vehicle patrols as your camo is useless when a vehicle knows you're around (they seem to find your exact position instantly once they are alerted of your presence). If you're positioned next to a patrolled road, take out the patrol first.10) If you plan to approach the area you just snipped to finish the survivors at close range, don't go there straight from the place you were shooting from.
Far Cry 2 Weapons Mod
Move to another spot and then approach the area you just sniped. The enemy could know what direction your shots came from. I use either the Dragunov, or the AS50 (this doubles also as a very good telescope for reconnoitering), the UZI, ofcourse, as a personal defense gun for close-up and medium (up to 30 yards or so) range, and for fire volume I have the 5.56mm M-249 machine gun. Having seen the detrimental effects of the flame-thrower with it's short range, I don't use it.For the convoy missions, I have learned to make effective use of the IED's, space them out along the route and it saves you lots of works, 3 simultaneous explosions, and no convoy is left.job done.Now I understand why the US military hates these things! Nah, here's my idea of an advanced loadout:Uzi: your close combat anti-personnel weapon, a slow firing but higher firepower machine pistol than the MAC-10, and because of this, you probably won't waste as many bulletsMGL-140: your long range anti-vehicle weapon, useful due to it being 4 rounds per clip, unlike rocket launcher, where you have to reload after every shot.
Far Cry 2 Weapons Mods
Along with that, the projectile is as fast as hell, making each shot pretty much instantly reach the target at short/medium ranges. Plus it has a scope!Dart Rifle: your long range anti-personnel weapon, it's silent AND it's instant, not to mention the cool camouflage. Not so friendly with the reloading though:(and well, grenades, you can't change em'.