Mass Effect 2 Difficulty

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Soldier: Shoot things until they die.Effectiveness: Very HighLearning Curve: Very LowFun Factor: LowEngineer: Sit behind cover and spam powers.Effectiveness: AverageLearning Curve: LowFun Factor: AverageAdept: Throw dudes around like ragdolls. When I started Mass Effect 1, I went with soldier to get a handle for how the game played, kind of like taking a fighther/warrior in fantasy RPG's.

Back when fighters did nothing but swing a sword or axe and had no real skills or special abilities, I found this to be extremely boring. Mages can do a lot of damage, but tend to be squishy and arent too useful when they run out of mana/memorized spells. Fighter/mages became my favorite play style, so my plan was to switch to Vangaurd once I got a handle for the game.Vanguard was the first class I beat both games with. Right now I'm playing a Vanguard on Hardcore difficulty in part one with plans to import to part 2 for Hardcore playthrough.on My Infilitrator, I unlocked sniper rifles for part one, so my Hardcore Vanguard is training in them. And I took the Sniper Rifle from the advanced training in my first run through part 2.

Originally posted by:Though I know some try to challenge themselves as an Adept on Insanity mode. You just need to make sure your squadmates are there with good Tech and maybe Warp/Biotic powers too, and you'll be actually fine.People like to exaggerate 'Adepts on Insanity', I've cleared Insanity several times with Adept with little effort (and without any DLCs, mind you). Things got a whole lot easier once I unlocked Dominate power, that thing makes Insanity easy for any class (once you reach Enhanced Dominate).Most people are having difficulties with enemy protections, but so what if you don't have all the powers to remove Barriers/Shields/Armors? That's what weapons are for!Furthermore:- Singularity stunlock staggers anything that gets caught in it, including Scions and Harbinger Collectors (and depleted B/S/A over time).- Warp still does damage against Shields, not much as Overload but the damage is still there.- Protected enemies refuse to lean out of cover? Use Shockwave, it staggers enemies backwards out of cover even if protected.-Krogan or Geth Prime closing in on you? Throw & Pull briefly staggers them (even with protections on), combined with low cooldown & squadmate powers you can slow their advance considerably with bit of practice.

I recommend you playing as soldier. T'Is deffault class for Shepard, simple and powerfull in combat with great survival ability (but in my opinion most borring gameplay style).My first character in ME1 was inflitrator, because of hacking, sniping and other things what thief/rouge do in RPG. Then I recruited Wrex and - wow I want to be vanguard! Next I met Liara and saw what singularity does and I was just - wow I want to be adept! But I finished game as Vanguard for first time. Anyway, my favourite class is adept.

Sep 27, 2008  Mass Effect was so easy it almost made me cry when I played it through insane. Mass Effect 2 is a little better when it comes to difficulty, but it's still far easier than most games I've played. Hints for Mass Effect 2 Achievements Complete each one of these achievements to receive the allotted gamerscores: Mission Accomplished (125) - Save humanity throughout the galaxy from certain.

I wonder why I didn't choose adept for my first playthrough (I choose mage in any RPG). Since few years I play only on insanity.I think adept in ME1 is too powerful.

They just balanced this class in ME2 and ME3. The main problem is: on normal difficulty you don't need use biotic combos because anything can be killed just by warp. On higher difficulty most players hate that every enemy has protection. Squad disruptor ammo (Zaeed) or overload (Garrus, Miranda, Kasumi), drain shield (Tali), warp (Thane, Miranda), warp ammo (Jack) is more than enough to destroy all protections. Just strip one enemy and then make biotic explosion which probably remove all shields of nearby enemies.

Adept is just tactical god. Drop singularity and throw enemies to it, then detonate. Pull and throw enemies into space, drop them from edges.

Lot of fun.I like playing each class using only this particular class powers. Vanguard can be either kinda Red/Offensive, or more Blue/Defensive from my experience. (though it is a largely offensively focused class in itself)Red - Focus on firepower with weapons, Charging whenever possible, Incendiary Ammo, maybe Cryo AmmoBlue - Focus on smaller arms and hanging back from cover and Pulling/Shockwaving, Charging when it seems safe to do, Cryo Ammo, maybe Incendiary AmmoIf there was a canon class that wasn't Soldier (which is the obvious main canon class), it'd probably be Vanguard, followed by Infiltrator. The rest might have their day in the sun in future games imo:) (more about biotics and tech focus I hope; in the story I mean). Sentinel is the best calss hands down, BUT NAMELY after the collector ship mission where you can get assault rifle training.sentinel combines the most effective biotics with the most effective tech abilities. With adept/ engineer you are only ever good at taking down certain types of defensives.in order of effectiveness:Engineer: shields, armor, health(well sorta) (from overload and incinerate)Adept: health, armor, biotic barriers, (from warp or possibly reave)adept is the no doubt the best for weaker enemy crowd control, being that husks are too dumb to avoid singularities, and Engineer is the best for fighting any kind of synthetic or enemy with a bigass gun.but sentinel is different.

You can take down any type of enemy without relying on squadmates to pick up the slack. Bring a biotic and a tech squadmate with you and you can perform both kinds of explosions. PLUS the throw power recharges amazingly quick, blows husks in half on contact, and can be used to toss enemies lightning quick by just pressing a hotkey.you also get warp and overload.warp: most effective agianst armor, biotic barriers, health, armor, and setting up biotic detonationsoverload: most effective agianst shields or any synthetics' health, and setting up OR initiating tech explosions. Also NOTE it has an instant travel time.boom. You have the potential to kill any kind of enemy you want. By yourself.oh.

And tech armor. It makes you look badass, and also makes you practically invincible.vanguard may be my next choice, and soldier is hardly a class worth mentioning outside of ME1. The more Combat related classes (Soldier, maybe Vanguard and Infiltrator) start off being the best in ME1, but as you go to the end of ME3 they can get increasingly meh for enjoyment.I say thisThe more Biotic related classes (Adept, maybe Vanguard and Sentinel) start off being really clinky in ME1, but as you go to the end of ME3 they can be some of the most enjoyable.The Tech classes (Engineer, maybe Sentinel and Infiltrator) are never bad choices, but not always the best.All of this is because the gunplay gets better for all classes throughout the series. This means that the Soldier loses its relative/exclusive fun (ME1) over time. The more Biotic and Tech classes however, get more and more options to play with in less-clunky ways compared to ME1.So for example, playing a Soldier in ME1 will be the best, but ME2 will make it more mixed, and in ME3 you may feel kinda nerfed.But then for Adept in ME1 it'll feel weak, but ME2 will make it more useful (but tricky on higher difficulties), yet in ME3 you'll feel pretty damn strong.You don't lose out in most cases.

ME1 can be weird in that some classes (like Sentinel) are wonky, but ME2 and ME3 work towards making the classes more even in enjoyability. The next game should really work on Engineers though, as they don't have much unique uses (they just send out drones and maybe turrets, I forget).

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Difficulty

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Hey Guys,This question has been asked before but not so exactly like I'm having trouble.I'm a big fan of ME2 and liked ME3 aswell played them both. I think I played ME2 like 5 times completly on pretty high difficulities.I wanted to play the whole series and bought ME1 on steam.I'm having a real hard time 'getting into the game'.Maybe I'm just bad, maybe its too hard. It takes a bit of getting used to, first of all go into the menu and change your squadmates to only use defensive abilities, that way they won't blow their CC abilities like throw on some peon when you need them for the chargers. When ever something charges at you use throw or lift. Use Sabotage on the snipers/rockets or if a shotgunner gets too close. Pistol is probably the best weapon to use early on in the game.The Dialogue early on is full of slap in the face exposition, it gets better later on but initially the game is just trying to ram all this info down your throat. Combat in the first Mass Effect is very chaotic.

Mass Effect 2 Difficulty Differences

It's easier when you upgrade your combat and defensive powers over your guns. Soldier classes have a nifty power called Immunity that, when mastered, absorbs 80% of any damage taken to your health. Hello, walking tank. Sentinels, Engineers, and Infiltrators have the Electronics skill, which grants huge bonuses to shields. It also grants the Overload power, which is very useful against the Geth. Vanguards, Adepts, and Sentinels have the Barrier power, another shield booster. Plus, as others have pointed out, biotic abilities in Mass Effect are ridiculously powerful.A character with fully upgraded Lift can neutralize any large Geth - Armature, Colossus, Prime, Juggernaut, etc.

A character with Neural Shock (upgrade the Medicine talent) can make any charging Krogan fall uselessly to the ground, completely vulnerable. Warp is great for debuffing enemies at Hardcore or Insanity, since enemy grunts use Immunity liberally.Mass Effect isn't a cover-based shooter like its sequels. Each power has its own cool down, so use powers frequently. First focus on neutralizing the most annoying, most powerful targets, then pick off the little ones.Squad control is especially important. Set Squad Powers to defense only or off, so you determine how to handle each situation at any time. Once the badasses are neutralized with squad powers, have your whole team focus on one small-fry at a time.Use the tactical pause from the Power Wheel to both analyze the situation you are in and aim the trickier shots.Save often.Good luck!.

I find that my teammates were generally more valuable in 1 because of the no cooldown on all powers when you use one. Just a hint, biotic crowd control abilities are completely overpowered in 1, regardless of difficulty. I know you're playing soldier, but Kaidan has some good powers, and if you have Wrex he's one of the best squaddies in the game. The cover system in 1 is also kind shit, so I recommend using soft cover + right hand advantage (not actually taking cover, just abusing the 3rd person camera to hit things that can't hit you).

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